(Optional) Deep dive into themes, mechanics, and features Themes Abstract Adventure Animals Art Books/Comics Civilizations/Empires Conversation/Ice Breakers Crafts Cultures Dungeon Economics Escape Room Espionage Exploration Fantasy Farming Fighting Flowers Food Gardening Gender & Identity History Horror Humor Industry/Manufacturing/Factory Lovecraft Magic Medieval Mental Health Mobsters Movies/TV Mystery/Detectives Mythology Nature/Environment Old West Pirates/Nautical Politics Relationships Renaissance SciFi Science/Technology Social Justice Space Sports Superheroes Survival Transportation (trains, cars, etc) Trivia Warfare Werewolves Words Zombies Mechanics & Features Abstract Strategy Action Queue Area Control Asymmetric Auction/Bidding/Wagers Beginner-Friendly Betting Bluffing Campaign/Legacy Card Game Character Development Choose Your Own Adventure City Building Civilization Building Deck Building Deduction Dexterity Dice Rolling Drafting Drawing Dungeon Crawl End Game Bonuses Engine Building Expansion Exploration Family-Friendly Fast Setup Flicking Flip-and-Write GM-Less RPG Grid Movement Hand Management Hexagonal Grid Hidden Roles/Movement Income Induction King of the Hill Limited Communication Memory Miniatures Mobile App Modular Board Multiplayer Solitaire Narrative Choice Negotiation One vs. Many Paper and Pencil Party Patterns Pick-up and Deliver Player Elimination Player Judge Polyominos Push Your Luck Puzzle Quests/Missions/Scenarios Quick to Learn RPG (roleplaying game) Race Real Time Resource Management Rock-Paper-Scissors Roll & Move Roll & Write Route Building Set Collection Simulation Simultaneous Action Selection Small Footprint Social Deduction Solo Mode Storytelling Tableau Building Tags Take That Teams Tech Tree/Track Territory Building Tile Placement Timer Trading Travel-Sized Box Trick Taking Trivia Variable Phase Order Variable Player Powers Variable Set-up Victory Points Voting Wargame Word-based Worker Placement